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StarlightSonic
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PostSubject: Fan-Characters   Sat Dec 05, 2009 6:44 pm

Use this thread to post your Fan-Characters, you can post as many as you want. Obviously don't post licenced characters claming tham as your own though.

You can use this to fill in your character's information:

Full Name:
Nicknames:
Age:
Strengths:
Weakness:
Description:
Facts:
Bios/Story:
Appearance:

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PostSubject: Re: Fan-Characters   Fri Dec 18, 2009 8:36 pm

Nyahaha ^^

Full Name: Astra the Echidna
Nicknames: Astra (Charmy insists on calling her Starry)
Age: Unknown
Strengths: Strong in and around water and ice
Weakness: Weak against fire
Description: Astra
Facts: Astra is much like Shadow in the fact that she was created by Dr Gerald and Blackdoom. She is recovered from stasis by Silver, who she mistakes as Shadow. She can use hydrokinesis to great effect, creating ice and water for many purposes. She is weak against fire, which gives her a fear of Blaze at first. She is Power type in Sonic Heroes Revisited (mah roleplay).
Bios/Story: *leaves blank* I think I pretty much explained it all in the facts section...

Does Sonic X take place before or after Sonic Heroes?
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PostSubject: Re: Fan-Characters   Wed Dec 30, 2009 7:20 pm

Here's mine.

Full Name: Inferno the Dragon
Nicknames: Inferno
Age: Unknown
Strengths: Can breath fire, has strong wings for flight and sharp teeth and claws
Weakness: None known
Description: Inferno very loyal dragon and is she is blood red in colour.
Facts: Inferno is close friend of Sonic and she enjoy's helping him and his friends out, she mostly keeps to herself though and seems rather withdrawn though she never say's why.
Bios/Story: Inferno was rescued by Sonic when she was young, which has given her great respect for him. She is very protective over her friends, she doesn't have a home she goes wherever the wind takes her, similar to Sonic.
Appearance: http://sonicfangirl2007.deviantart.com/gallery/#/d2nmmff

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PostSubject: Re: Fan-Characters   Wed Dec 30, 2009 7:50 pm

Wow, pretty ^^

I'll post my original fanmade character up ASAP, 'kay~?
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PostSubject: Re: Fan-Characters   Fri Mar 26, 2010 7:21 pm

Full Name: Shock the Cat
Nicknames: Shock
Age: 16
Strengths: Is super fast, can use fulgukinesis
Weakness: Is afraid of enclosed rooms
Appearance: <will put up soon>
Facts: <will put up soon>
Bio/Story: <will put up soon>

Full Name: Rumble the Cat
Nicknames: Rumb
Age: 16
Strengths: Is super powerful, can use fulgukinesis
Weakness: A bit cocky
Appearance: <will put up soon>
Facts: <will put up soon>
Bio/Story: <will put up soon>

Full Name: Thunder the Baneko
Nicknames: Storm
Age: 16
Strengths: Can fly, can use fulgukinesis
Weakness: Water
Description:
Facts:
Bio/Story:
Appearance:

gtg. will post later

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PostSubject: Re: Fan-Characters   Wed Jun 23, 2010 6:22 pm

I was going to post a fan character up, and I was going to paste a picture of my character, but it won't let me. does anyone know how I can fix this?

~SilverFan~
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PostSubject: Re: Fan-Characters   Wed Jun 23, 2010 6:45 pm

SilverFan wrote:
I was going to post a fan character up, and I was going to paste a picture of my character, but it won't let me. does anyone know how I can fix this?

~SilverFan~

If you picture is on another site (like photobucket, for example), copy and paste the link, then put "
Code:
[img] [/img]
" Between the link, and a picture should come up. Like so;

(Picture by "Dark1992")

If it's on your computer though, you need to upload it, before post it.
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PostSubject: Re: Fan-Characters   Wed Aug 11, 2010 8:52 pm

thanks! here's my charrie!!


Full Name: Calla the Mouse
Nicknames: Calla
Age: 13
Strengths: is very attached to plants, and loves to protect and help them if they are suffering.
Weakness: cold weather, thunder storms, and wild fires.
Description: Calla is very shy, but once she gets to know you she can be friendly. she lives in forest hill, talking to the trees and watering the plants.
Facts: she knows almost everything about which berries are poisonous or not. She also knows which plants have special healing extracts, and she can tell which water is clean or not.
Bios/Story: Calla helped Sonic after a battle with Eggman, after he fell into the forest. she was out looking for berries when she came across him. he was unconscious, so she picked him up and brang him to her little hut made out of dead twigs and mud. he was hurt badly, so she went out looking for the most common healing plant and berry she could find. when she found some, she went back to the hut and squished the berry on the plant, and spread the sticky goey berry contents on his burns. when Sonic woke up, she hid behind one of her barrels of berries (like I said, she's very shy).
Appearance: http://curly-q4.deviantart.com/gallery/#/d2w55ep
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PostSubject: Re: Fan-Characters   Wed Nov 24, 2010 8:25 pm

Full Name: Evolia Redmoon the Wolf- Shaman of Redmoon Clan
Nicknames: Evo. (Team Chaotix are the ones to call her this a lot.)
Age: 16
Strengths: Her loyalty is outmatched. Once you've made her your friend, she's with you for life and won't ever leave your side, especially when you need her. She's tough on the outside like Knuckles, another of her best friends, and yet soft on the inside. She listens to others and is very kind hearted despite her stubborn ways and snarky remarks. These emotions she gains from others turns out to be her powers. She uses emotions and the power of Existence to fight when pushed hard enough. She has a good sense of smell and hearing, as well as sight.
Weakness: Despite her strong sense of smell and hearing, Evolia has a poor sense of direction! She can get lost easily if she doesn't know the terriroty well. She's also very rude and prideful sort, who hates it when others try to help her. Her independence drives others insane.
Description: Many can take one look at Evolia and already tell she's trouble. not the bad kind, but the kind that anoys the living crap outta you. Fierce, strong, adn independant, Evolia is like a brick wall when it comes to her real emotions. Its not because she's afraid to show them, because she does, in due time. She has many secrets and can't be too careful. Yet she's fun and outgoing too.
Facts: Evolia is related to Shadow as a half sister. The two are tease affectionet when others aren't around, but in public they tend to fight a lot amongst them and even toss rude insults. Evolia is wild and adventurous, but she knows when the playing is over. She hates to use weapons, like Knuckles, and prefers her fists.
Bios/Story: Evolia, as you currently know, was born into what many would call a vicious Clan far from Mobius. Originally, the Clan bore werewolves, not anthros, as their dominate race, but it just so happens Sonic’s Ancestors and Evolia’s some how wove within one another. The DNA was carried between families, and Evolia was finally the outcome. She was born from her mother, Moon Sky (Who happens to be a part of Marlcassa, who split herself into three different wolves to lead diverse neighboring Werewolf Clans), and beside her brother, Wodahs. The family was fathered by a strong male werewolf (Ortega) and protected for months of Evolia’s brief normal life. Almost fifty years ago, just the very night Shadow lost Maria on the SC Ark in space, Evolia’s Clan was rendered tragically by wyrvns (Dragon-like beast) set upon by the hands of the Black Aliens.
While the forest went to chaos around the Clan’s ears, Moon Sky went to hide her pups and keep them from danger, but in the end lost her life and her son’s to Wrym Lord, pack leader of the wryvn armada. Evolia was abandoned in the trashed remains of the forest for hours before a sweeping troop of scientists for Mutation Corporation combed the area after the dragon-kin had left.
To make a long story short, Evolia had been tested on briefly and injected Shadow’s DNA in which the scientists had hoped to pit her against G.U.N. However, Fortualla, one of the Redmoon Clan’s many deities in which they worshipped, managed to rebirth her soul before it became too tainted by the alien DNA. Evolia’s body reduced to ash moments later. Her soul took in a sliver of Maria’s to aid her rebirth. Maria had died when this process was done and Shadow became safe.
Reborn as a human, Evolia spent 15 years of her life knowing nothing of what had happened and living with a family she had grown to despise all for the fact they knew she was different. She seemed normal, but something told her fellow humans she was just different from them, and they in turn didn’t trust her.
When the temples of the Truth opened on Evolia’s 15th birthday, Evolia’s own spirit tugged agents her human body to answer a call only it could sense. Maria’s sliver and her own combined anima, and the magic warped Evolia from her human body and into her true form, a wolf anthro.
Appearance:
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PostSubject: Re: Fan-Characters   Mon Aug 22, 2011 9:43 pm

Full name: Terrador Dolor Bellator

Species: Half badger, half mole

Gender: Male

Height: 3 feet 8 inches tall

Weight: 105 pounds

Sexual orientation: Heterosexual

Marital status: Single

IQ: 130

Age: 17

Dominate hand: Ambidextrous

Known relatives: Quake (father) and Gaia (mother.) Both were part of a mighty Geomancing clan. Once Terrador was born they departed the clan with their consent in hopes their son would live a normal life. Also Terios (brother.) The two were separated at birth and are completely unaware of each other’s existence. His location is unknown.

Date of birth: April 22, 1994

Birthplace: Downtown Station Square

Residence: Somewhere deep in the mountainside.

Occupation: None

Social Class: Loner

Alignment: Neutral-good

Top speed: 35 mph (on foot) 160 mph (using Earth wave, see below.)

​Appearance: Brown fur covers his entire body. He has a broad chest with a tuft of green fur going across it. His hands have five fingers with small spikes protruding from the knuckles on his pinkie and index finger. His feet also have five toes respectively. He has a pair of serious looking green eyes with black pupils. Three short whiskers stick out from each side of his slender, tan-skinned muzzle. These do not affect him in any way and are simply a trait he inherited from his mother. He has a pointed, shiny black nose with no apparent nostrils. His ears are hidden within his dreadlocks. Thick green markings run down the outer side of his eyes. Fangs are visible when his mouth is open even at the slightest. His tail is thin and rather long, hanging down just below knee level. He has green, ring-shaped markings on his palms and the backs of his hands with matching ones on the tops and bottoms of his feet. These markings are the key to his Geokinesis, glowing a bright green whenever he uses his powers. Once his power is drained, they become a faded dark green.

Dreadlock style: Nineteen brown dreadlock-like quills cover all sides of his head. Four on each of the sides, five on the back and six on the front, three on each side that covers the corners of his eyes. The bottom half of the dreadlocks are also a darker shade of brown and seem to be made out of rock itself. The two halves are evenly separated by thin green markings that loop around each dreadlock. His tail shares a similar trait, having a rock-looking outer half with the green ring. The dreadlocks on the front of his head reach to his muzzle, the ones on the side reach down to shoulder height and the back ones go down to mid-back level. The middle dreadlock on the back of his head reaches to his shoulder and is also twice as thick.

Attire: Gloves and shoes are absent. He wears a tan trench coat that he chooses to leave the front part open. The sleeves are rolled up to his elbows. This part of the sleeves is a dark brown. Lastly, he has baggy dark brown pants that have his tail poking out the back. The pants are held up by a tan belt. The belt buckle has small imprinted green lettering that spells “GEO"

Alternate attire: A baggy pair of baggy tan shorts with thick dark brown lines going down the sides. They are held up with the same belt described above. Bandages are wrapped around his hands and feet and his dreadlocks minus the front ones are tied together by a green headband. This attire is typically worn more for fighting and resembles his fathers.

Abilities – Geokinesis: Terrador is able to manipulate earth and rock, in all its various forms. His Geokinesis isn't his only asset. He typically combines his power with his skill in the martial arts style of Hung Gar. Terrador also has exceptional endurance and must undergo a lot of damage to go down for the count. The following is his move set.

(1) Basic rock movement: The most common attack involves levitating nearby pieces of earth of numerous sizes and propelling them at foes with punching or kicking motions.

(2) Tremor: By slamming a fist or a foot on the ground he creates small tremors that stun any enemies within a ten yard radius. This same process can be used to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rockfalls. He can also make very narrow tremors for precise attacks.

(3) Earth smash: Terrador can easily destroy rocks and boulders with punches and kicks or sometimes even a head butt.

(4) Geo launch: While Terrador likes being rooted to the ground he can quickly move rock beneath him and launch himself several tens of feet into the air, whether to catch airborne opponents or to travel faster.

(5) Geo Spear: Utilizing his earth surroundings, Terrador forms a spear shaped projectile he can launch at incredible speeds.

(6) Rock hanging: Terrador also possesses limited magnetic capabilities, allowing him to grasp vertical surfaces and cling unsupported to earthen structures. This takes massive amounts of concentration and can also be extremely dangerous to attempt in a high area if low on energy. All four markings must be in contact with whatever he is attempting to climb

(7) Earth compression: It is possible for Terrador to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock.

(Cool Quicksand: A variation of Earth compression. Terrador turns the ground to quicksand to immobilize an enemy, or catapults into the air and softens the earth to ensure a safe landing. He can also perform the reverse of this, compacting sand together to create harder projectiles or a firmer grip on the ground.

(9) Geo wall: Creating a wall slightly taller than himself, he can protect himself against projectiles, although a very powerful projectile or many weaker ones will go right through the wall. He can also hurl the wall at an opponent for quicker retaliation.

(10) Rock filtering: If Terrador comes across a muddy puddle; he can separate the earth and water particles. Although the end result leaves him little earth to use and even then it is usually damp.

(11) Dust cloud: By shaking the ground back and forth, Terrador can create dust clouds of various sizes to provide cover.

(12) Compressed rock bullets: Utilizing a fairly sized boulder, Terrador can unleash shrapnel-like fragments with great speed, in a machine gun-like fashion.

(13) Rock Armor: Terrador takes the earth around him and molds it to fit his body, always leaving his eyes uncovered, creating something similar to armor, increasing his offence and defense in turn for some mobility until it wears off.

(14) Rock Gauntlet: This much less advanced version of Rock Armor can be used to throw back opponents with hard solid force. The technique is useful in that it grants some level of the protection of Rock Armor but allows the rest of the body to remain flexible.

(15) Rock Doppelganger: This attack has two different purposes, one offensive and one defensive. Terrador can form a rock replica of himself within seconds that seems to be him donning the Geo Armor, only the uncovered eyes are solid rock, creating a “Rock Decoy”. If preformed swift enough, foes will place all attention away from him, allowing him to capitalize the situation. This is the defensive quality. He can further utilize that as a “Rock Clone” and control it into attacking enemies out of sheer concentration, obviously being the offensive trait. Only one can be formed at a time and each doppelganger lasts just four seconds before crumbling to dust.

(16) Remote Geomancing: If Terrador is suspended from the ground, but is aware that there is earth somewhere near, he can focus his energies and manipulate that earth out of his physical reach out of pure focus.

(17) Earth tracking: Terrador contains partial tracking capabilities. By placing a palm on the ground, he sends out a small Geokinetic shockwave that can sense any hidden enemies within a five yard radius.

(18) Meditation: Something used to regain lost energy, specifically his Geokinesis. He sits in a meditative position, erases all thoughts and spiritually bonds himself with the earth around him that literally lends Terrador its power. This is performed by small glowing orbs of green energy that surface from the ground within a ten yard radius. These orbs circle around him momentarily until they are brought onto him. Upon contact, a green aura will pulsate around Terrador for a split second. This is mainly used after a battle as a form of recuperation. The process itself is rather slow, taking several hours and possibly numerous sessions to reach full strength.

(19) Earth wave: Being somewhat sluggish on his feet Terrador can create a wave of earth that he rides on to use as his means of transportation. The wave itself hovers just above the ground and is slightly wider than his arm span. The only two downsides are this takes a lot of energy to produce, plus intense concentration; even the slightest distraction can cause him to lose control. He can also force a wave of earth outwards as an extremely powerful offensive attack.

Weapon of choice: Terrador possesses a very unique staff named Baculum Petram that he always keeps strapped diagonally to his back. This is an ancient weapon and was passed down from many generations and is composed of a very rare and indestructible rock. Even the best of Geomancers cannot bend or shape it in any way and only a Geomancer can wield it. The staff is roughly four and a half feet in length and is fairly thick for how light it is. It is dark brown in color with a smooth texture and when Terrador places his hands in it, a green aura envelopes it. He has exceptional skill wielding it and can even control it remotely for a short time. Since his Geokinetic energies are focused on wielding the staff, he does not bring out any of the aforementioned attacks.

Geo Boost: A form where Terrador unleashes his inner potential. A green aura surrounds him, he gains a slight muscular increase, his dreadlocks seem to float and his Geokinesis is greatly increased for a short time. He gains the ability to wield his staff and bring out his Geokinesis simultaneously. With his greater power and stronger connection to the earth, Terrador can move hill-sized statues at will. Some of his attacks are doubled. For example, Geo Spear becomes Geo Lance increasing in speed and power by two. These can also be unleashed with a swing of his staff, seemingly from nowhere. Defensive attacks such as Geo Wall and Geo Armor double in durability. Tremor becomes Fissure and triples in range plus deals little damage in addition. Fissure can also he preformed by slamming his staff onto the ground. Rock hanging only requires two markings, preferably either hand or feet markings instead of all four and is easier to maintain. Using Geo Transportation allows him to reach a top speed of 225 mph. Rock Doppelganger quadruples in both the number of decoys he can have at once and the amount of time they survive, meaning he can spawn up to four decoys or clones that can survive up to 16 seconds. His Earth Compression alters heavily, changing to Powered Compression. To initiate this variation, Terrador must gather boulder-sized rocks and simultaneously compress each fragment into smaller, denser and harder rocks, essentially keeping the rocks under pressure for more volatile attacks if needed. Lastly, the rocks are directed to orbit around him until they are put to use. His strength, agility and endurance are increased to a lesser extent, but is still fairly noticeable. Using any of the aforementioned moves, or using his Geokinesis in general shortens the amount of time. The only two downsides are he cannot replenish lost energy and once the time runs out he is basically powerless. This is a rare form, only being pushed far beyond his limits will trigger this spontaneous transformation.

Geo Blast: This devastating move is unlocked through Geo Boost. Using an identical method of Rock Armor by melding earth to his body, or using the rocks from the Powered Compression to do so, he uses the remainder of Geo Boost in addition to a majority of power beyond that to unleash it in all directions with intense speed. As the earth leaves his body it is formed into shrapnel-like fragments that can penetrate through nearly anything. Also, he unleashes an unspeakable earthquake that demolishes anything within an astounding fifty yard radius. However, after this attack is performed, his power is completely drained and is only used as a last resort.

Geo Burst: This is the shortened of Geo Boost. In a troubled situation that involves his Geokinesis such as building an oversized wall or attempting to move a mass of earth beyond his abilities, Terrador will activate what seems like a three second Geo Boost to place all his power into it. The end result leaves his just as powerless as he is after Geo Blast.

Personality: Terrador is stern and unmovable like the element he controls and can also seem emotionless and non-caring sometimes, but the fact he wouldn't hesitate to lend a helping hand contradicts this. Just like the earth he is rooted to his duty and is proud, persistent and enduring. As a result of his seclusion, he has a problem trusting people at first. Furthermore, he is very paranoid and will act on anything that moves. Despite this, in the face of danger he remains vigilant and goes about his action cautiously. Terrador is also very protective of the earth, acting downright rude to those who mistreat it and sometimes even hostile. He is a very loyal ally to have and is also an honest badger-mole; well he wouldn't be so successful with lying in the first place. All in all Terrador is laid-back and down-to-earth and once this badger-mole trusts someone, he will bestow that individual unbelievable kindness.

Strengths: There is a three month period of time where Terrador's power makes a noticeable increase. These are the months of spring, the time when several living things on the Earth are reborn.

Weaknesses: Terrador is extremely hydrophobic and the water also hinders his powers. He is also quite acrophobic, although it is not as severe as the previous phobia. If he remains too far from the ground for prolonged amounts of time, he will begin to feel lightheaded and it strips him of his power just as the hydrophobia does. Terrador relies mainly on his legs in combat. If one were to immobilize his legs, his options would be limited. Not much of a weakness, but more of a hindrance; if the temperature is too hot, or too cold, his mind can feel a bit hazy. If a direct strike were to occur on the center of his hand or feet marking, his body would be briefly enveloped in green sparks, causing his Geokinesis to be disabled for a short period of time. Another weakness is his tendency to overexert himself. Unless he finishes an enemy quickly before doing so leaves him vulnerable. If Terrador gains the upper hand in a battle, he has a habit of gaining a cocky demeanor, ultimately making flippant decisions.

Power source: As mentioned above, the markings on his hands and feet are the key to controlling his power. His connection to the earth is his main source. His lack of gloves and shoes strengthens this as well. He shares a give and take relationship with the earth. The earth lends him its power, which he takes to utilize for his own intentions and if possible, he places any earth he used back into to ground, his way of returning the power and therefore beginning a continuous cycle.

Combat style: While in combat Terrador acts very decisive, always listening and waiting for the proper time to strike. In other words, he generally endures his enemies' attacks until the right opportunity to counterattack reveals itself, then strike with unyielding force. He utilizes heavily rooted stances plus strong kicks and punches that evoke the mass and power of earth. He maintains a distinct balance between offensive and defensive capabilities to overwhelm opponents. He has also trained his body to be both unmovable as rock, and flexible like sand. Furthermore, his father is a powerhouse in all sense of the word, who attacks slowly, but deals heavy damage and relies on tricking his opponents in falling into his attacks. His mother is the sheer opposite. Her low physical strength is backed up by high dexterity. She can execute lengthy combos swiftly and efficiently. Terrador is a combination of them, boasting almost as much punishing brute force of his father matched with nearly the amount of blistering agility of his mother. This is the also the sole reason he has trouble conserving energy.
With his staff, there are many techniques involve slashing, swinging, and stabbing with the staff. Others involve using the staff as a pole vault or prop for hand to hand strikes. He can also threaten the opponent by twirling the staff at high speeds. Once the opponent is off guard, he may begin to use the momentum of the spins to strike. The length of it allows a multitude of long range attacks and accordingly, he is most effective at a distance. However if an opponent does manage to get very close to him, he does have tools to employ; the most effective of these are his fast horizontal strikes. Many of his more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks he possesses are relatively fast and deal great damage. He has a diverse array of low attacks, some slow and heavily damaging, some fast and hard to react to.
Mentally, he never backs down no matter the situation. He fights until victory or defeat and any variation of the two, including death. He acknowledges the foolishness of this mindset, but he was trained this way by his parents and he sticks with it.

Random fact: Upon Terrador’s death, his body would literally turn to virtually indestructible rock. Soon after, his green markings leave his petrified body and form a glowing sphere of energy that hovers above him. Since this is the embodiment of his power, it expands heavily and creates a formidable and harmless explosion of green energy. This returns his Geokinetic energies back to the earth.

Backstory: Terrador Dolor Bellator lived a normal life of a happy kid. This was until the age of six when he unleashed his dormant Geomancing capabilities. This phenomenon occurred during a frivolous game of tag with his father. As the young badger-mole reached an arm out to tag him he fell flat on his face. His father accompanied his son who had tears and dirt in his face. The tears soon vanished and his body began shaking. His mother approached Quake worried about her son. Quake, remembering a similar event that happened to him when he was young, shielded him and Gaia in a dome of rock seconds before Terrador let out a scream followed by bright light that consumed the place. Terrador found himself on an island in the middle of a massive crater, petrified by his own feat. Quake and Gaia realized their son has unlocked his hidden power. They then made a mutual agreement to train their son, his father even teaching his vast knowledge of martial arts, keeping their history of the Geomancing clan they were formerly a part of in the dark. They soon found their son was powerful, far exceeding their expectations. By the age of nine he surpassed his own parents. Things were going great for him until at the age of twelve while the family was asleep deep in the night Terrador awoke to his father telling him these group of assassins came to collect the bounty that was placed on them. He also told him they captured his mother and was attempting to use her as bait to lure him into a trap. A noise went off; his father demanded that he get as far away as he can. Quake handed him the family heirloom, Baculum Petram and Terrador fled with many unanswered questions, worried and terrified for his parents but knew this would be best for him. He ran and ran until he found himself alone deep in the mountain side. He thought the worst for his parents but they raised him strong and knew if anything bad happened they did it for him. Even if they did sacrifice themselves it would not be in vain. Terrador survived by making shelter out of the earth around him, using his Geokinesis to hunt for food and even found bodies of water to drink from. Five years has passed since he has seen his parents or any signs of civilization. Terrador has gone under self-training in hopes of avenging his fallen parents who he knew well enough were either dead or being held hostage.
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PostSubject: Re: Fan-Characters   Sat Dec 24, 2011 10:20 am

Name: Gravitos Imperium

Nicknames: Gravity Warrior (more of a title than a nickname.)

Age: 22

Species: Hedgehog

Gender: Male

Height: 3 feet, 7 inches tall

Weight: 90 pounds (under normal conditions.)

IQ: 135

Marital Status: Single

Birthdate: April 30, 1989

Birth Place: Unknown

Residence: An apartment in downtown Station Square

Occupation: Bounty hunter

Alignment: Chaotic Neutral

Appearance: Long and slightly shaggy dark violet fur covers his entire body. He has a purple, skinned muzzle with a long and pointed shiny black nose. He has a fairly muscular build along with a pair of serious but comforting purple colored eyes with black pupils. Fangs are visible when his mouth is open even at the slightest. A pair of triangular ears with a purple inner area are perked on the top of his head. Black ovular markings cover both palms and the back of his hands along with one on the middle of his forehead.

Attire: He wears a pair of baggy black pants with thin purple lines going vertically down the sides. Lastly, a pair of duel-tone sneakers where the back half is blue and the frontal half is red and seems to overlap the blue, with black soles.

Quill style: Gravitos has two rows of three elongated quills that protrude from the back of his head. The outer four curve downwards while the other two curve upwards. He also has four quills on the front of his head. These are half the size as the ones on the back of his head and curve downwards. He has two on each side that covers the corners of his eyes. One straight and fairly thin quill hangs from each side of his head that point down and reach chest level. He also has and two much less pliable, slightly shorter arching quills on his back and a small, somewhat arched tail.

Abilities - Gravitokinesis: Gravitos has the ability to manipulate the gravitational force on an object or person by five times greater or lesser. This is performed by his markings glowing and taking on different colors and shapes (see below.) To harness this ability, he launches beams of energy called Gravity Spears from the markings on his palms. They fly at a moderate speed and he can be fairly accurate if he aims correctly. The marking on his forehead is used to focus the ability. Upon contact from the spears, an aura of the respective color surrounds the object or person. Up to four spears can be launched in one setting. He can fire one almost instantly, or charge his energy and unleash multiple at once. The effects only last up to 5 seconds. Through this time limit, any additional spears won't add to the time. He must wait a couple of minutes before his Gravity Spear usage resets as well. He has the ability to switch between the various effects. Also, upon using his power, his fur becomes a neon purple in color and all of the quills on both his head and back curve upwards.

Red: The color his marking becomes when he chooses to increase gravity and make things heavier. The spears themselves are heavier than others and as a result, they have reduced range and speed. However, if he were to unleash one at a downward trajectory, their speed increases. They also become the shape of a plus sign and each individual spear adds the original weight of the object or person. For example; Gavitatos' weight of 90 pounds would be added by 90 with each spear, maxing out at 450 pounds. When using this in a fight; his enemy would most likely have hindered mobility from being weighed down. If his opponent wields a weapon, Gravitos can make the weapon heavier and beyond their abilities to carry. He can also use it against himself for defensive purposes such as if he wished to plant himself in one spot or prevent being luanched into the air. If airborne, his increased gravity can be utilized for deadly offensive strikes.

Blue: The color his markings become when he chooses to decrease gravity, making things lighter. These spears are lighter and appear to drift through the air with better range than the red spears and are not affected by which angle they're fired at. They become the shape of a minus sign and each individual spear subtracts the amount of weight equal to that of the object or person under five times the lesser gravity. For example; Gavitatos' weight of 90 pounds would be subtracted by 18 with each spear, maxing out at 18 pounds. When using this against an opponent, they may have difficulty adapting to the lesser gravity, especially at higher extents. Just as the red counterpart, Gavitatos can use this on himself for mainly evasive maneuvers such as high or far leaps into the air. This can also be used to protect himself from high falls.

Black: His default color and shape. Ovular in appearance, these actually represent a zero, which means zero effect on gravity. Firing one of these black Gravity Spears will restore gravity to normal. These are the fastest of his spears, able to strike a foe with great speed. Despite using the same amount of energy as the red or blue spears, only one of these can be unleashed at a time and have a much more rare usage.

Purple: The color his markings become when he chooses to shift his center of gravity and defy his own gravitational pull. They become the shape of an arrow and only two of these can be launched at a time. Preferably using this power in a room of some sort, Gravitos can launch one of these purple spears at a wall or the ceiling than be pulled to it upon contact, thus defying his gravitational pull, allowing him to maneuver unsupported along the surfaces The effects last up to 10 seconds and can be stopped at any time by switching to another gravity effect. The arrow markings always point to where his center of gravity is, somtimes pointing up or to the side until his feet are planted surface on the desired surface, where the arrows points to its original downward angle. Since these require twice the energy, two more of the red or blue spears are accessible if he has not used them already.

Gravity Punch: Gravitos is able to place the power of his red or blue Gravity Spears into a melee attack be engulfing his fists in red or blue energy. This has the same properties as the spears, meaning the same effects and only four punches can be unleashed before the energy vanishes.

Gravity Blast: A spherical explosion of either red or blue energy. This can only be used if he has full Gravity Spear usage and he must charge his kinetic energy far beyond its fullest. Anything within a fifteen yard radius including himself will automatically succumb to ten times greater or lesser the gravity. His eyes also become a solid red or blue and he gains an aura of either color, both depending which method he uses. This takes all of his energy away and using it could perhaps severely cripple him depending on his state prior to using this.

Gravity Burst: The power of his Gravity Blast narrowed into a short range beam unleashed through both of his palms. While lacking in range, it more than makes up for that with its accuracy. The beam itself can reach up to three yards and has the same attributes as its counterpart excluding the effects on Gravitos. To narrow the beam instead of simply releasing the energy in all directions, he needs more of a charge up time. It requires the same amount of energy, only the risk of harming himself is reduced as a result of the gravity not effecting him.

Other abilities: Gravitos is constantly training himself to become stronger. Through time, he trained his body to withstand five times its own weight. This has made him quite durable and he can suffer high extents of damage before going down. This has made his legs powerful as well. He can reach speeds up to 120 mph and jump up to 15 feet in the air. After enduring a handstand for the full duration of the times five gravity, Gravitos has formidable strength in his arms and boasts surprising agility to boot. Gravitos has offensive tactics when it comes to fighting. Always quick to make the first move, he is indeed a viscous fighter and never backs down, no matter the situation.

Personality: Upon meeting someone for the first time, Gravitos has a tendency to act very on-edge and somewhat hostile. This is simply his confrontational demeanor, where he acts downright rude to those who show the slightest hint of getting in his way, which makes him almost unapproachable sometimes. However, this is just a trait he cannot help and he frequently apologizes for his attitude afterwards if he thinks that person doesn't deserve it. If one were to allow him, he can show his friendly side, which only goes so far as to helping anyone in need. Although he strongly apposes death, given his occupation, if the price is high enough, he will be willing to take a life. Though if this is the case, he almsot always has reluctance even to the lowest of scum. His thirst for battle is quite high and he's almost always on the lookout for a good fight. He lives and dies by his own rules and nothing will shake this demeanor from him. He is just a hedgehog who concentrates on his motives and when Gravitos is determined, he is quite literally unstoppable. He is also a loyal ally, determined to protect those he cares about from danger.

Weaknesses: Due to the constant shifting of gravity, Gravitos has little to no sense of balance. Although his kinetic power is strong, using it requires huge amounts of energy and can rapidly overexert him. If a direct strike were to occur on the direct center of any of his markings, his kinetic power would be disabled for a prolonged amount of time and he himself would be momentarily stunned. Despite his durability, he fails at defensive capabilities and requires to have complete control over a battle. If a foe were to capitalize this, Gravitos' chance of victory could be slim.

Backstory: Born into a mighty warrior clan, Gravitos' uncanny ability was discovered when he was young. With a power to control something unstable such as gravity, Gravitos was 13 when he first learned how to simply contol it without it getting out of hand. This is when his training truely began, learning various fighting styles and honing his kinetic power. The standards of this clan was you were trained to live and fight, then once you turned 18, you were sent out to fend for yourself. They inhabited a walled city, where there was only once entrance guarded by a group of merciless guards. If one were to attempt an escape on their own terms, death would be immanent. Despite these attributes, those who lived here were cared for with respect. They were well fed and slept warm and comfortable. It would only be if one were to lack in their training or any severe disobedience would punishment ensue.

The next five years of Gravitos' life was somewhat harsh at times, but he prevailed through his rigorous training and listened to his masters. Sure enough, on his 18th birthday, he awoke in a back alley. After exploring the surrounding area, he discovered he was in Downtown Station Square. After realizing he needed to survive on his own, he used the only skills he learned, and that was to fight. He collected various bounties and participated in a couple fighting competitions. He become somewhat renowned by his abilities and soon became know as "Gravity Warrior" considering nobody knew of his true identity. After making enough money, he bought a dingy apartment which he mainly used for sleeping.

Four years have passed and he continues to live in his low-middle class apartment with his same occupation. Feared by some, he himself became wanted by various crime and some police organizations. He lives life somewhat peacefully and the bounties on his head and warrents for his arrest are not even a worry to him.
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